Can I use AdMob and AppLovin MAX together?
Yes, and at scale most publishers do. The standard architecture uses MAX or Unity LevelPlay as the mediation layer with Google bidding connected as a demand source, so AdMob competes for every impression without being the operator. Running two mediation SDKs side by side, by contrast, is not supported practice and fragments your auction.
Which platform pays more per impression?
It depends on inventory. Gaming rewarded and interstitial inventory usually clears higher through MAX because more gaming-focused bidders compete. Broad-audience and non-game inventory, especially outside top geographies, often monetizes as well or better through Google demand. The honest answer is to run Google demand inside a MAX auction and let the numbers decide per segment.
How risky is AdMob policy enforcement really?
The rules are clear but unforgiving: ads placed near tap targets, accidental click patterns, or content violations can trigger limited ad serving or suspension, sometimes from automated systems. Read the placement policies before designing UI, keep ads visually separated from controls, and monitor the policy center weekly. Diversifying demand through mediation also caps the damage any single account action can do.